Thatgamecompany's Flower was an ambitious and unconventional game that saw fruition through an equally unconventional development cycle.

This session features a discussion from the composer and sound designer about the audio, covering how their process, source materials, implementation, and unique method of collaboration came together to convey a narrative without words.

Speaker: Steve Johnson (Sound Designer, Sony Computer Entertainment America), Vincent Diamante (composer, contractor) (March 13, 2010)

thatgamecompany.com/games/flower/

This is one of many movies on the topic of videogame audio filmed and edited by the staff of Nobuooo.com

vimeo.com/channels/nobuooo

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