Thatgamecompany's Flower was an ambitious and unconventional game that saw fruition through an equally unconventional development cycle.

This session features a discussion from the composer and sound designer about the audio, covering how their process, source materials, implementation, and unique method of collaboration came together to convey a narrative without words.

Speaker: Steve Johnson (Sound Designer, Sony Computer Entertainment America), Vincent Diamante (composer, contractor) (March 13, 2010)

This is one of many movies on the topic of videogame audio filmed and edited by the staff of

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