All work is real time VFX and displayed either in Unreal 4 or UDK.
All artwork & visuals , including modelling, texturing, lighting, etc, is also by myself, save for the skeleton model I used for the point cloud generator.
Coding & technical art is more at the end of the video, showcasing a couple of programs I have written.
I did not include captures of script tools as they are often dull to watch. I used alot of them in the work shown.