This is a quick little demo of how to export a geometry out of Lightwave and import it into Sculptris to do a simple modelling session. It's kinda fun, I think.
The geometry itself is kept as homogenous as possible in regards to density of polygons. That should be a good starting point for all the good doodling fun later.
And, please, don't judge my knowledge of anatomy, it's fairly poor. But then it's also less than 15 minutes of slapping stuff on. And the back and arms are total nonsense... :o}