Gamelearn is a company that creates graphic-adventure video games played to learn soft skills. Gamelearn uses game-based learning and gamification techniques to build training courses. Gamelearn licenses its games to corporations and organizations for play by their employees.Its first game, Merchants, is played to learn to negotiate and its second game, Triskelion, is played to learn time management. Gamelearn uses is its courses the g-learning methodology which combines gamification elements, game-based learning, simulation and complete theoretical contents.
The combination of Gamification and Game-based learning is commonly used in the development of serious games, however it is important to know exactly what each of these terms refer to.
While gamification is the use of different motivating elements such as score cards that foster competition between users, game-based learning is linked to the cognitive area of the product, its appearance and its visual attractiveness.
In short, Students are won over by the techniques used in game-based learning and captivated by the contents.
The main characteristics of Game-based learning are:
1. The learning process takes place through different and attractive scenarios
2. The Learning process is based on overcoming different challenges
3. The learning experience is positive and interesting
Game based learning has become the best solution for soft skills learning. While classroom training and traditional e-learning formats are less didactic, hard to implement and costly, Game based courses are the best way to train soft skills in a fun, consistent and inexpensive way.
Its also important to highlight the fact that to create efficient game based learning it is essential to integrate a simulator that creates real situations which enable students to practice the skills.
When we refer to soft skills training the use of video games is specially interesting. Soft skills need to be practiced in order to ensure learning.
Gamification, game based learning and serious games pursue the same goal: improve student commitment and engagement.to make the learning experience more positive and enhance memory and retention.