Demonstration of an improved Blender video stabilisation component.
A month ago, I started looking into the implementation of Blender's 2D stabilisation tool, prompted by problems encountered when using this feature on my own footage. While the existing code uses basically a sound approach, it can be improved and rounded up, to handle some nasty real-world cases better. This reworked version is currently in review -- maybe it ends up in the official blender code base eventually.
See https://github.com/Ichthyostega/blender/wiki for a detailed technical description of my improvements. The review process can be watched at https://developer.blender.org/D583
In this screencast video, I'll explain the features and controls of this reworked version, and I'll show as an example how to apply it to a shaky hand held travelling shot.