Necromorphs and Nazis! Stormtroopers and Scooby Doo! Transforming robots and simulated cities! DARPA and the Department of Homeland Security! What do these have in common? And why would any sane person make a career out of designing video games? The journey is long and fraught with peril, so heed my tales if you've ever wondered what it’s like to work in the trenches of video game development.
Brian is a video game designer who has seen tours of duty on games such as SimCity, Dead Space 2, Star Wars: The Old Republic, and The Saboteur. He has worked on simulation games, third-person action games, open-world games, MMORPGs, and first-person shooters for PC, consoles, and portable game systems.