Here is an introduction to creating corrective blendshapes for Animators to improve the deformation of their rigs, on a shot by shot basis. There are a few tools that let you do this, but I'm using SHAPES. Check it out: braverabbit.de/shapes/
My Body Mechanics rigs are available at: artofjoe.blogspot.com/p/blog-page.html
Malcolm character courtesy of AnimSchool.com
Thanks for watching!