Walkthrough of the game Stream that was made during our first year at ENJMIN (2010), the Graduate School of Games and Interactive Media in France.
Stream is based on flow manipulation, You can forward, rewind, play or pause the action. While those core controls shift platforms around you, it allows to move accross each level of Stream.
The more the player advances through the game, the darker and harder it becomes.
Colin Galletto (Game Designer)
Simon Chauvin (Game Designer)
Rémi Chapelain (Grahic Designer)
Jean-François Ducreux (Sound Designer)
Kevin Faure (Programmer)
Pierre-Antoine Favre (Producer)
Franck Langlet (User Specialist)