Animation of a splashing liquid contained in a tank. The density is used to color the particles.

Programmed with C++ and OpenGL.
Hardware : Macbook Pro 2.8 Ghz Nvidia GeForce 9600M GT

References :
- S. Clavet, P. Beaudoin and P. Poulin, Particle-based Viscoelastic Fluid Simulation. In Eurographics/ACM SIGGRAPH Symposium on Computer Animation 2005.
- M. Müller, D. Charypar and M. Gross, Particle-based fluid simulation for interactive applications. In Eurographics/ACM SIGGRAPH Symposium on Computer Animation 2003.
- M. Teshner, B. Heidelberger, M. Müller, D. Pomeranets and M. Gross. Optimized spatial hashing for collision detection of deformable objects. Proceedings of VMV'03 Munich, Germany, pp. 47-54, 2003

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