This is a product introduction for a three.js based math editor done in a bachelor thesis at Universität Tübingen under Prof. Dr. Andreas Schilling.
It features a easy-to-use interface, which allows you to use different objects, lights and multiple cameras. You can save and load scenes and publish them. The editor is primarily designed for desktop use, but is optimized for touch inputs and mobile devices, too.
The project is now available on GitHub github.com/schlenger/math-editor
You can give it a try at math.zumschlenker.de
For feedback or more information feel free to contact me.