Compilation of some works done at Vetor Zero/Lobo since I started working there, in 2007.
My participation in these clips are on Character Rigging, Scripting, Simulation and as a Rigging Supervisor.
No fancy Maya viewport captures because these are pretty common stuff I do on a daily basis. :)
Almost every character rigs were done using vzRigMaker (or just vzRM) - our auto-rigging utility written by yours truly using Python!
This one... well, will have to wait a little to get its own showreel. ;-D