Wolf Project - CG breakdown

Wolf Project - CG breakdown

Myles Baker

Here's a breakdown of my wolf project! I'm responsible for all aspects except the wolf model, rig, and animations.

All FX, groom and rendering was done in Houdini, retexturing in Substance Painter, and all compositing done in Nuke.


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Animation 1 (walk cycle) by Connor Scheibe

Animation 2 (walk and roll) by Amy Guo


Wolf model - Originally from CoD, modified by Ilyass Fouad

Rig by Truong Cg Artist



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Music from #Uppbeat (free for Creators!):

https://uppbeat.io/t/mountaineer/insomnia

License code: BFJ9G7ZNHGFWPOLJ

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