In this video I show DST Coke sample scene, DST is a Thinking Particle tool which creates rain effect, splashes and sweat for stills and animation in a fast and procedural way. For example this scene took 5 min to tweak and cache the simulation. It gives you the ability to control all of the drops aspect (size, trail length, randomness, speed .....). Frost was used for meshing much faster compared to Blobmesh. Later I will post a video showing the final tool in action.