A new tutorial on Max Cookie to start talking about Dreamscape plugin for 3ds max. We'll take a general look at the plug-in structure, general information on how to use it and how many modules are installed. We'll talk about Sun light simulation, Dreamscape physical sky model rendering, general cloud information, and then we'll take a lookat general features that can be found inside SeaSurface plug-in to generate ocean and
wave simulation. At the end we'll see how to create a really simple water shader using standard material and then we'll start to see how we can use the custom Sea shader installed in 3ds max by Dreamscape.

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