Some of my 3D work for Ultima 6 Project. First taught myself how to do it. Soon enough became a part-time job like any other.
All 3D I've done for U6P, except one cinematic, is very low-poly and with small textures due to the limitations of the old game engine. Polycount of our game models is actually similiar to what mobile devices can run, these days.
Our game is at u6project.com
Final version was released July 5th 2010. I've continued with little additions for an update in 2011-2012.
U6P game project uses Dungeon Siege(1) engine - you need DS to play our game. See bargain bins and online vendors - should be very affordable.
You can read about my part on U6P here cgmascot.com/misc/ultima6project-lowpoly/
and read what I got out of this long project
cgmascot.com/production/hobby-project-benefits/
and check my take on the value of low-poly 3D today
cgmascot.com/design/low-poly-worth/
and see some low-poly tips as well
cgmascot.com/design/low-poly-tips/