A fast-paced puzzle game inspired by the electronic music scene of Montréal and my adoration of the classic masterpiece, Tetris. Color Chaos strives to focus on simple mechanics which can be learned in the first few seconds of play, but require many play sessions to become a master. The ease of focus around the game allows it to be enjoyed by both casual and hardcore players who wish to take in the experience or shoot for a high score. Color Chaos was created during the Spring semester of my junior year while studying abroad in Montréal, under the instruction and critique of A2M’s Patrick Fortier. It was developed using Multimedia Fusion 2 Developer, Adobe Photoshop, and Linux Multimedia Studio.

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…