This is an attempt to reproduce the 1st tutorial in the set by Sasha Henrichs on procedural stone modeling for 3ds max. This time though, since it's Sofimage, it has to be ICE (and in the 2nd part it's also using lightmaps).
Any comments, idea on how to do that better or differently are welcome...
(note: then what to do with such a high-level mesh? Haven't gone there yet but some hints could be to use some poly reduction, and depending of how low-poly you want to get, use the ultimapper to bake a normal map of the high-res on the low poly-count version of the mesh)
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