The video component of the project defines and illustrates my definition of different states of electronic objects.
- Work time: when the objects are being used.
- Free time: when the objects are powered but are not in-use. They have the potential to "do something."
- Unconscious: when the objects are unplugged / not powered.
The meaning behind the use of silhouettes:
By using silhouettes, I was able to divert the attention from formal and functional qualities of objects towards their behavioral qualities; the focus is not on how easy it is to operate or interface with the objects or how pretty the buttons are. Through this video, the viewer is advised to think about the interaction between the user and the object as well as the object's charactor.
Many thanks to my hero, Hoon.
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