This screencast uses a model of mcdonalds downloaded from the google 3d warehouse, opened in google sketchup, and exported as a 3d .obj file, then imported into 3L with the file manager.
THREE seperate copies of the same model are used, one as a wire frame, one as a solid with a texture mapped to it, and the third cop of the model with a different texture mapped to it.
The models are "turning on and off" in the render chain, via a square wave on the individual sliders in the info manager for the "SHAPE ON/OFF" toggle button in the object block. each model has different timings to turn on and off.
Also demonstrated in the clip is using the auto rotation for the object SCENE SPACE. This allow you to drag in the preview window for each object without having to use the sliders.
The three models are then moving as a "group" in the scene space, which is then set into independent motion also by dragging in the scene preview window.
Using the zoom camera control and the "View Angle " slider (wide / telephoto) shows how the scene can be changed for the final output.
A SCENE COMPOSE fx is then used to map the same texture which is being mapped to one of the copies of the 3d model as a background texture with LUMA Keying, This fx is also set toturn ON/OFF with a square wave on its automated toggle icon.
This shows how you can take a 3d model and animate/texture it in real time in 3L. The screen capture was made with iShowU with the audio in real time driving the timings of the texture and the texture on/off triggering.