An R&D project. This the result of an intensive week of exploring real-time ray marching distance fields, procedural content and animation. The whole scene is parametrically defined as distance functions and rendered in one single fragment-shader (no polygons involved).
A rock like figure can explore and modify a procedurally generated world. Its gait is generated procedurally and complemented with motion capture data for additional animations. It can spew constructive or destructive magma which creates or destroys the terrain.
This code was written in under one week, in an extreme rush. It is messy with lots of irrelevant / out-dated code / experiments / tests lying around, commented out, or just not being used. Use with caution.
Memo Akten memo.tv, Daniel Berio enist.org/ © 2014