This is a real time render in TouchDesigner. The initial particles are emitted based on the amplitude of a live guitar player. The secondary particles (white) are emitted based on the guitar player's movement. There is no audio in this clip because of the capturing method I'm using. I'll figure out a way to keep audio with the clip so this makes more sense. For more information check out, justinwilcott.com/musicinmotion

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