I created this test in maya 2010 to see how long the fluid can hold its shape wihtout loosing much detail. the first three are using high deatil solve ON & the last one is high detail except velocity.
I notice in high deatial solve on + swirl gives a gr8 detail in the first few 100 frames but after running it long the sim starts getting a directional noise which makes it look little wiered. so the workaround would be to key the attributes like swirl & temp turbulence & lower the values.
more on this have check with the cgtalk thread :