Just a compilation of work over the last couple of years. What's showcased is work up until June of 2014. The work is a mixture of feature films and television. Programs used: Houdini, 3ds Max (FumeFX mainly + Pflow), and a small bit of Maya/Modo (Modeling primarily).
Fire/Smoke sims were primarily Houdini Pyro or FumeFX. When I had time on a project I'd use Houdini, if I needed quicker turn around I'd go for Fume.