Animation Progression for a tutorial on blocking action shots, found here 3dfiggins.com/writeups/fastAction/
This video shows the provided boards from the client and their inital 3d blocking (the sepia tone). You can see how a T-Pose character doesn't convey the scene very well, plus with the uninformative environment and viewport clutter, this meant their blocking had to be redone from scratch. You can see where I picked up the shot around the 10 second mark. As the ideas started to take shape, the shot grew longer and more story points were added. The following tutorial is based around that process