An experimental animation using a game engine to forecast a future where our coastal environments fall into the sand as gloabl warming seeps away the land.
Creating digital art is often an exercise in finding new methods for using software. An artist has a vision or direction and has to coax software/code/technology into creating compelling works, to find a path through the unknown, the myriad of screen capture/animation/3-d world/game engine packages and build/birth innovative Machinima art. Machimima is a video art form exploring animation as a sculptural and conceptual framework and the result is a combination of poetry, video game 3-D animation and moving sculpture, experiments with a new digital/artistic language.
Thematically, these works explore the tenuous and fragile nature of urban environments up and down Australia’s crowded eastern shores. These cities so close to the ocean, in a few hours, from waves or wind, their ordered cityscape could be rearranged into toppled buildings and urban objects buried in a sandy garden.