Sorry, not in HD. Will get some HD content up soon.
Getting the hang of Memo's MSAFluid library which has recently been ported to Cinder. I am trying to find a sweet spot where self-sustaining turbulence is created. Thousands of particles are added to the 2D fluid sim. the movement of the particle creates a wake that effects the fluid which in turn, effects the particles. With the right amount of viscosity in the fluid and velocity decay in the particles, you can create a nice dancing visual that is reminiscent of galaxy formation.
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