The purpose of this project was to use brainwaves as a valid input method in a multimedia application.
I've made a 3D environment using Unity 3D and Blender and I have generated the controls from input received from a NeuroSky MindSet, a Nintendo Wiimote and a Wireless Sensor Bar using GlovePIE.
Based on the "attention" of the user your virtual character can move forward and by turning your head the first person view will change accordingly by the use of headtracking. The virtual character will also jump when the user blinks his eyes.
This project was made as a Thesis Prototype by Brian Cox 2009-2010 @ C-MD