Brief demo of visuals with dynamic light/shadows and some other effects disabled, and the overall look adjusted to better work within these limitations. This is probably how the experience will run best on Oculus Rift to ensure a consistently high enough framerate to avoid discomfort. More detail at TIGSource: forums.tigsource.com/index.php?topic=40127.msg1103260#msg1103260
singmetosleep is a slow-paced, dark, surreal exploration experience being built with Unreal Engine 4 and designed for both Oculus Rift and traditional 2D displays.
Best played fullscreen in a dark room ;)
See acatalept.com/singmetosleep for more information.