Cloud Chamber is an audiovisual composition made using the danceroom Spectroscopy (dS) software - a physics simulation based on the latest mixed quantum-classical model of our microscopic world. dS is a successful collaborative arts/science project which provides an immersive audiovisual environment in which people gain an instinctive understanding of the behaviour of matter and energy at a subatomic level by interaction with the simulation.
Having led on the sonification of danceroom Spectroscopy, I have become fascinated by the possibilities it offers as an audiovisual ‘molecular music’ instrument. Sidestepping the immersive qualities of the original installation and focusing purely on the interactions between sound, simulation and image opens up a new set of possibilities. Having a fascination with audiovisual relationships I find the indirect mapping of sound and image here (via a chaotic simulation) fascinatingly organic. Cloud Chamber explores a kind of feedback loop, where sound is controlling the simulation but is itself produced by the simulation. A simple opening with only a handful of particles demonstrates a simple melodic ‘mobile’. As more particles are added and the simulation becomes more complex, chaotic behaviours manifest themselves. These are tantalisingly reminiscent of the forms produced by Cymatics, an equivalent, real-world process – sound vibrating matter.
What you see and here is a single-take capture of the simulation, captured in real time.
More information on danceroom Spectroscopy can be found at danceroom-spec.com