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from Encelo
This is a random clouds generation test from my internship at Raylight (Nov 2008 - Jun 2009), an Italian videogames company.
For it was initially scheduled to make a Wii port, the demo has the intended limitation to run without using any shader or OpenGL advanced technique.
slideshare.net/encelo/resa-non-simulativa-di-fenomeni-ottici-in-realtime-su-architetture-sprovviste-di-shader (Italian)