I designed and implemented the Interface SFX for Skate2 and created this clip showcasing some of the design elements used. The direction for the games audio interface design was very lofi, noizy, dirty, scratchy, distorted to match the 'do it yourself' visual style. Some of the samples have been mashed and processed into this electronic/glitch track.
I didn't have any video capture as in my other demo so I decided I would make a MaxForLive patch that did some clever image mashing and sequencing using audio input, timeline and tempo information from Ableton. The images were mostly image search results for Skate2.
There is a little more information about the process on my website: