This is a video from my deferred shading demo, with a white directional, a red point and a blue spot light.
You can also see in action screen space ambient occlusion (gamedev.net/reference/programming/features/simpleSSAO/), iterative parallax mapping (cg.tuwien.ac.at/hostings/cescg/CESCG-2006/papers/TUBudapest-Premecz-Matyas.pdf) and depth of field.
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