GRAY is a one audience at a time installation. It is a narrow room, with fabric walls, whose brightness alters. The participant is seated in the center of the space and is given a headset through which a binaurally recorded and composited audio piece plays back.
The walls’ brightness pulsates; a pulsation that increases in frequency and contrast over 10min duration of the piece. The audio consists of a series of breathings that take place around the participant and gradually builds up and gets closer to him/her. Near the end, the position of the sound is so close that the participant locates the breathing sound near his/her mouth, giving the illusion of somebody else breathing from within.
The synchronicity between the audio and the pulsations is varied in respect to the dramaturgy. The piece ends with a synchronized instant switch from climactic high frequency pulsations, and intense breathing sound, to total darkness and silence.
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