UPDATE: Squint bug is now fixed - thanks to Shalpin
This is an updated version on the Famous ManCandy Rig by Bassam Kurdali.
He is starting from scratch with a new mesh for his next release - so I created this updated version that will make it easier to work with the old version of ManCandy in 2.5 AND you can append all your old actions from 2.49.
You should be able to append any old action from 2.49 (or earlier) to this rig and it will work - EXCEPT you will have to key the new IK Arm Sliders
I added some new features and I deleted some unnecessary items.
I added world/local IK parent to the hands
Bone Layers - Turn on/off bone layers with the GUI (it will appear when you select the rig)
Mesh Visibility - turn on/off mesh parts with the GUI (it will appear when you select the rig) - this uses a MaskModifier and Python
IK/FK sliding - this is also done in the GUI (it will appear when you grab any bone in the arms)
Deleted Old Features:
I deleted all the empties that controlled the Hooks (as they can now be parented to bones)
also deleted the old IK/FK slider panel
Parented all the bone widgts to an empty called ALL_WIDGTS - to keep the outliner tidy
fixed the slight misalignment of Foot.L/R and Bone Roll of Knee Stretch.R
Fixed the EyeLattice.L/R weight painting to make it even both sides.
Some bones in the neck were not centred correctly
Both thumbs could not rotate on 3 axis
THIS FILE IS FOR BLENDER 2.56
Here it is: