In Blender, you can build up a library of Actions, Poses, and IK Target motion based on real-world motion capture sessions. These session files are freely available and cover hundreds of everyday motion. Use these libraries to study and augment your hand-animation skills, or use directly to animate your character.
Two main scripts demonstrated: "c3d import" and "bake constraints", and the 2.46 Pose Library feature. This video goes with the MoCap tutorial at wiki.blender.org/index.php/Tutorials/Motion_Capture
HD 1280x720p FFMPEG Q100 10fps Video tab: H.264 preset AVI Format 4kbps, GOP (keyframe) 30, and H.264 Codec
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?