In this video I show you how to convert your own light probe (angular map, mirror ball, HDR map, ... ) into the 9 coefficients (spherical harmonics) needed for my ft-SSIBL shader in After Effects.
This shader is a Screen Space Image Base Lighting for After Effects
go to my website for more information : francois-tarlier.com/blog/index.php/2010/06/how-to-convert-a-lightprobe-into-the-9-spherical-harmonics-coefficients
(sorry for the delay with the audio :( )
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