Head over to flippednormals.com/tutorial/creature-concepting-zbrush/ to get this tutorial
In this tutorial series we will explore a lot of different concepts when it comes to creating creatures. We will take you through some very basics techniques in ZBrush just to get you started as well as talk about advanced sculpting concepts to really help you enhance your design. Talking about design and delving into the creature is just as important as actually producing it. It's something we enforce throughout this series and are principles we employ ourselves when designing.
Creating anything, whether it's a character, prop or a creature is never a linear process. There's a lot of back and forth, and we'll be discussing different design principals and how we go about exploring our design and making it the best it can be. We don't want you to simply follow along, but rather use this as a means to help you come up with new and interesting designs on your own. Everything we talk about is directly applicable to your own work and is in no way limited to what we are showing.
We'll take you through the process of creating the creature, from the basics in ZBrush to rendering in MODO and finally finishing off the piece on Photoshop.
We'll be using 2D to explore the direction of our creature. This is an important tool and can often help you get new ideas of you're stuck in 3D. And for anyone who's not familiar with some of these packages, we've made sure to include chapters to get you up to speed with the essentials so you can start creating awesome designs of your own.
We hope you will enjoy this tutorial and if you have any questions or just want to show us your beautiful creation please don't hesitate to contact us.