5D: Interface as World at FMX 2010 pt. 2
Moderated by David Taylor
Immersive experiences in the world are based on interfaces that embody a seamless integration of content and interactivity. Transforming the way we touch, perceive and communicate with those interfaces holds the potential to change how we design and experience the world. Whether these emerging and disappearing interfaces expand our world or cocoon us into a virtual existence is the subject of this panel.
David Taylor, Leader, Performing Arts Sector Americas, Arup, arup.com/performingarts
David Taylor is a theatre designer and planner who has led some of the most acclaimed arts building projects of the last decade, including the Kodak Theatre for the Oscars©, Disney¹s New Amsterdam and Hyperion Theatres, new halls for the orchestras in Philadelphia, Seattle, Kansas City and Miami Beach and new opera houses in Dallas and Kansas City. David now leads the Performing Arts Sector for Arup, the world’s leading sustainable design and engineering firm, where he sits on the Social Infrastructure Executive. He is currently designing new theatres for Baryshnikov and The Wooster Group, for Danspace Project and Toronto¹s Sony Centre and upgrades to the Sydney Opera House and the renowned Northrop Auditorium in Minneapolis.
Jason Bruges, Founder, Jason Bruges Studio , jasonbruges.com
Jason Bruges, founder of Jason Bruges Studio (2002) is a pioneer of the in-between space which mixes architecture and interactivity and has subsequently paved the way for a new genre of design studios, artists and designer makers who occupy the hybrid architecture, art and design space. The studio is renowned for its innovative installations, interventions and ground breaking works.
Maurice Patel, Industry Manager Media & Entertainment Solutions, Autodesk, autodesk.com
Maurice Patel is the industry and product marketing manager for Autodesk’s Media & Entertainment business. He is a frequent public speaker on topics ranging from virtual moviemaking to digital intermediates and has authored, co-authored and edited whitepapers on topics ranging from HDTV production to stereoscopy and virtual cinematography. A graduate of Imperial College of Science and Technology, London, UK, Maurice has worked in digital post production since 1995 when he joined Avid Technology as a product specialist. He joined Autodesk in 2001 to work on its visual effects and infrastructure products.
Nils Fischer, Associate, Zaha Hadid Architects, zaha-hadid.com
Nils Fischer is Associate at London-based Zaha Hadid Architects. The focus of his work is in designing cultural facilities such as Operas, Performing Arts Centres and Museums. Besides his project work he founded and leads the computational design research group (CDRG) at Zaha Hadid Architects, a project independent team with a background in computer sciences exploring and developing next-generation technologies for form finding and rationalization. Nils’ Design Team works on avant garde concepts for large scale performance facilities such as the winning designs for the Abu Dhabi Performing Arts Centre or the Dubai Opera House as well as on museums such as the Eli and Edythe Broad Art Museum currently under construction in Michigan / USA.
Ron Frankel, President, Proof, proof-inc.com
Ron Frankel, president and founder of Proof, has been a pioneer in the development and integration of previsualization into the feature film production process. He was the first to introduce directors such as Steven Spielberg, David Fincher and Darren Aronofsky to the use of previsualization as a combined technical and creative film-making tool.
Digital technologies are blurring the boundaries between the passive and active experience of visual art, entertainment, environmental design and the built environment. Out of these transformations emerge unique challenges and inspirations for those facing the creative process of world-building and storytelling in narrative media.
5D offers a progressive platform for discourse on the present and future of immersive design, and its impact on all aspects of the creative media space, by engaging creative collaborators working in a broad spectrum of disciplines and media.
This unprecedented cultural event is curated for everyone involved in design and storytelling, and the creation of immersive environments, across all mediums. Its goal is to unite a vital community of designers and image-makers from across a broad spectrum of entertainment, built environment and media disciplines, and serve as a catalyst for innovation.
Join renowned designers and thinkers for a series of inspiring, educational and career-enhancing discussions and networking, focused on the evolving nature of entertainment content creation, the challenges of world-building, and the design of experience-driven environments.
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