New forms of interaction are radically changing customer experiences—multi-touch creates a bigger world on the iPhone, while gesturing makes for unanticipated fun on the Wii. Are experience designers able to create and work in this new work of physical interactions, or is it just for experts and engineers?
Björn Hartmann unveils his leading work in design tools for pervasive computing, sensor based interactions, and design by modification. On the surface, you’ll see new tools and ideas for creating and exploring categorically new types of interactive experiences. Below the surface, you’ll see a deeper process of innovation—how we go about conceiving, prototyping, and implementing research systems that envision the future of interaction design.