Power your marketing strategy with perfectly branded videos to drive better ROI.
Host virtual events and webinars to increase engagement and generate leads.
Inspire employees with compelling live and on-demand video experiences.
Build a site and generate income from purchases, subscriptions, and courses.
Please enable JavaScript to experience Vimeo in all of its glory.
from Jérémy Bouny
This LOD implementation allows to indefinitely zoom or dezoom the scene with a constant mesh resolution and relatively uniform in screen space. This implementation is compared to an other way to ensure a constant resolution in grid space: a projected grid.
Both are modules written for the Three.js WebGL library , but all the core of these modules is written in GLSL.
Live demo: jeremybouny.fr/experiments/projected_grid_vs_lod/ Source code: github.com/jbouny/experiments/tree/master/projected_grid_vs_lod