In this new 3D Studio Max tutorial we'll take a look at a fast way to add aging effect to
a chrome metal shader. We'll start using the Arch&Design shader and the basic "Chrome"
template, then we'll add dirty area, rusty area and other effects using noise procedural maps,
composite maps, and we'll work on the reflection too, masking it, and using the glossy
reflection and changing the BRDF graph.