Quad-legged mech model for a game engine, plus a fight scene for practice, initial draft on component placement.
Done in Cinema4d. IK on legs and pistons, a couple of aim constraints and a range mapper for each turret.
Uploaded model is for a cannon variant with secondary machine gun mounts. I'll have a few more for missile pods and exotic weapon types.
Probably gonna add a few boosters on the legs and core for added mobility. Animating standard insectoid legs it too easy, hehehe.
High-detail versions to come.
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