LUCID TRIPS a Virtual Reality Art Game facebook.com/lucidtrips twitter.com/lucidtripsgame
Doing a nosedive and being whipped from the harsh wind streaming over your body while you dash down a colourful canyon can be quite mindblowing.
This game is made for Oculus Touch, HTC Vive & Lighthouse and Sony Project Morpheus
Lucid Trips is announcing the VR Art Gallery Whateverland on it´s first Dreamplanet
featured artists - Gero Doll, Rolf Bergmeier, Neo Rauch, Daim
art of photography - Julian Hülser
director & editor - Sara Lisa Vogl
music - Julian Hülser & Wardenclyffe rec.
motion design - Nico Uthe & Sara Lisa Vogl
Thanks to the whole Lucid Trips team - Sebastian Hinz, Ulf Paetow, Mo Li
& VR Nerds
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Hand Motion Controller
Since E3 it´s out that Sony, Oculus und Valve/HTC the three major players in VR gaming are counting on hand-motion-controllers as input device.
The time has come for concepts which are developed natively for Virtual Reality. There aren´t many titels developed for these setups yet.
A small team of creative VR-enthusiasts has been working for almost two years on a locomotion concept that is using only hand-motion-controllers.
To move around, players just push themselves of the ground with their hands.
The wrist is made the center of the movement so the legs get redundant. This opens the possibilities of moving around freely in a virtual world and still staying in place in the real world. Players are able to seamlessly switch from walking to jumping, flying, climbing or swimming. This makes them completely free in the exploration of the magic environments on the artistically designed dream planets of „Lucid Trips“.
The prototype already proves, that the hand-walking-method can resume the motion sickness problems players often struggle with in other VR environments. Once players got into the control scheme, they can move around intuitively. Their every real-world movement is followed by a predictable movement in VR. As these actions are done by moving the whole arm and not only fingers, the brain seems to be less confused from the resulting moves.
The players’ avatar constantly hovers over the ground so the virtual hands can be used for interactions at any time. F.e. it is possible to model three-dimensional shapes with your hands.
Being able to build three-dimensional objects in a three-dimensional surrounding makes VR a very interesting medium - There’s no chance for a feature like this on a 2D screen.
It´s the idea of „Lucid Trips“ to create a small galaxy of dream planets, where every planet has a different gameplay mechanic and art style. All planets are tied together by the locomotion concept and the distinct surreal atmosphere. In future releases, planets can also be build by the community.
Whateverland - Art Exploration
The first Planet in the dream universe of „Lucid Trips“ is called “Whateverland”.
A place where art is made visible in a complete new way. The player can explore the work of selected artists from exciting new perpectives and interact with them in various ways. Artworks from different disciplines are digitised via 3D scan and integrated into the game world. Every piece of art offers unique interactions based on the artists’ intentions and concepts. Users have the opportunity to purchase the artworks as 3D prints. Through this added value people are able to get a copy of the artworks not only in virtual space but they can take it back to their common reality and hold it in their hands. The first planet features established german artists, f.e. Neo Rauch (Leipzig?) and Daim (Berlin?).
More planets will follow! There are different ways how artists can take part in the VR art exhibition. Digital artist can create a 3D model and submit it to the Lucid Trips Team. Analog creators that are doing sculptures or plastics, get their work 3D scanned and transferred to the planet by the team.
Lucid Trips is a self-financed project. To make the most sophisticated first gaming planet, the team is running a kickstarter campaign later this year. When the consumer versions of suitable devices are out there will be a downloadable demo.
We are happy about any feedback or cooperation so please contact us!