This is a sample of my work as a Lead Level Designer in the video game industry using idTech4 and Maya.
To create the video, I spent a day flying around the maps trying to capture the footage with a filmmaker's cap on. The shots are mostly conventional camera work with tracks, pans, tilts, and a bit of a helicopter shot in Slipgate near the end. Most shots use a field of view (g_fov) smaller than the default 90. In most cases, I'm using g_fov 35.
I captured the footage in real-time using Fraps screen capture software and a wired Microsoft PC 360 gaming controller (apart from the Doom3 sections where I used a very low-sensitivity mouse setting). I created custom game configs to control various game pad sensitivity settings and to kick off developer commands to demonstrate lights, textures, and triangles in a few scenes.