HDR Image-based lighting, ambient occlusion, and an-aliasing are all key ingredients to creating beautiful renders. Unfortunately, they are also some of the leading causes of painfully slow render times. What would you say if I told you these could be rendered in real-time?
This tutorial series is an introductory overview of real-time physically based rendering in Cinema 4D. In this 5 part series I go over several test projects, showing you tips and tricks to get you started with this extremely powerful rendering technique. I cover some of the huge, time-saving benefits of combining real-time rendering with Cinema 4D's deep tool set, as well as some of the trade offs when compared to offline rendering.
This series is not intended to be step by-step-instructions. It's really just me sharing some PBR examples with you and passing on what I've learned.
If you're looking for a way to add more realism to your renders, while rendering a couple hundred times faster, and all while actually improving Cinema 4D's view-port performance, then this is the tutorial for you.
FrostSoft PixelBerg Plug-in:frostsoft.blogspot.com/
Generator Motion (Rich Nosworthy) 99 frames Flying Leaf scene: generatormotion.com/?p=409
Holger Biebrach modelling scripts:holgerbiebrach.com/?p=1378
P.S. My graphics card is a Asus Geforce GTX 780 DirectCUII OC 3GB.