Shot Breakdown:
NED calamari rig:
A real time rig I built for a short series I'm currently involved in - WIP
Everybody's DEAD:
used both pose to pose and layered animation methods for this piece. (modified Norman Rig used)
Responsible for: Animation, Set modeling and Texturing
Cheetah:
Responsible for: Everything (Concept, Modeling, texturing, lighting, rigging and Animation)
Low Poly Villain character for games:
Responsible for: Everything (Concept, Modeling, texturing, lighting, rigging and Animation)
Boxes:
A couple of animation exercises I did to show emotion through basic primitives.
Softwares used:
Autodesk Maya
Nuke X
Adobe Photoshop
Adobe After Effects
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