A demo showing various features of mGo... Mari / Maya bridge tool.
mGo now has a maya UI, allowing access to various new features and utilites (.obj export, camera export, import mGo Description, asset cleanup util, export shader preset, export scene HDRI)
Import/Export: We've worked a lot to make sure import/export is as straightforward and fast as possible. Textures now export from mGo in Mari only if they've been altered since their last export- this applies right down to UDIM patches for each channel.. if you've changed something only on one patch, only that patch will need to be re-exported, for eg. It's all handled automatically now.
Multi Export: mGo features multiple .obj export from Maya, and data export for multiple objects in Mari.
Network Support: mGo supports sending data across a network.
Scene HDRI to Mari: mGo can export a lat/long HDRI of your Maya scene, which is then automatically plugged into Mari's Env Light. Useful for developing shaders and textures in Mari with actual scene lighting from Maya. You can choose to render the HDRI from your current perspective view, or from the position of a selected object (object is hidden during rendering).
Save Material Preset: Save out various material presets from Maya for use with mGo's 'Materialiser' in Mari.
Hope you enjoy, and cheers :)