Made with Cinder.
Read about it on my portfolio site:
Flocking tutorial and source code have been released. Read about it here: flight404.com/blog/?p=459
Refining the code I created for the TEDx talk I gave earlier in the year. There were suggestions that I should have implemented predators, so here it is. 3D flocking and predator avoidance. This version features 25000 fish so it isn't running in realtime, though it should be able to handle much more than that when I get around to implementing the particle binning code that Kyle McDonald released a while back.
Please disregard the ribbony look... more interested in behavior at this point.
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