We introduce a user-friendly workflow (which we call "multi-masks") to define, manipulate and concurrently render coverage masks. We show the benefits of a set-centric approach, lay the basis for a successful implementation from a user interface perspective and explain the rendering technology requirements. We show how multi-masks can be used to perform edge detection as a mean of producing "inking" effects. The multi-masks workflow and technology is implemented in 3Delight (http://www.3delight.com) and fully integrated in 3Delight for Maya and 3Delight for 3dsmax.
Knight of Sidonia © T. Nihei・Kodansha ／ KOS Prod. Committee