Selected rigging works.
For more information on Automato and other tools I worked on, check out my tools reel vimeo.com/142073979
Check out more of my works by visiting my website at sergiosykes.com
Shot Breakdown (in order of appearance):
Scripted in Python a modular rigging tool for game development
Rigged for use for animation program at Cogswell Polytechnical College
Facial rig development and implementation. Rigging consultation and mentoring.
Zombie Playground -Steam Early Access-
Rigging of all characters for use in Unity game engine. Also responsible for asset pipeline and tools development.
James Bond 007: Blood Stone
Rigging of enemies and cutscene NPCs for export to Autodesk MotionBuilder
Rigging of characters and ambient creatures. Developed tool to export animated assets to Unity
Rigged character for Muybridge-style animation for print in the art book, Massive Black: Volume One